Monday, December 5, 2016

YouTube's Communication Problem

It would seem that, as a company, one of the things YouTube truly earns failing marks in is communication. This makes sense in some regard. After all, YouTube is the biggest video hosting service on the internet, and is so globally popular that it’s almost to the point of its name being a verb, much like its parent company, Google. That said, however, it isn’t exactly an excuse for YouTube’s blatant lack of communication. This negligence is, frankly, a problem that can very negatively impact smaller creators around the site.

Larger creators tend to have more of a safety net, as YouTube recognizes them, and their audiences as major sources of revenue. Major channels such as Philip DeFranco have contacts at YouTube, but even that isn’t always an entirely reliable connection for them. Sometimes those contacts will prove difficult to get a hold of, or they flat out won’t have the answers to questions being asked. Meanwhile, smaller creators generally have to rely on the usual means of getting into contact with YouTube, which usually results in conversing with an automated bot or a person who unfortunately isn’t told anything useful, and is therefor no help.

The subject comes up because lately YouTube has been experiencing a number of odd subscriber-based glitches. YouTube’s statements on the matter have been more dismissive, than anything. What they don’t do is answer any of the questions people have been asking since the issue began. Essentially, a number of people are getting unsubscribed from channels they watch. Philip DeFranco has addressed the issue more than once. H3H3 Productions has brought up the problem, and even Jack Septiceye has made a video on it.


As a business, YouTube needs to develop a better sense of communication if it wants to remain on top, because eventually a competitor will figure out that this is one of their major weaknesses, and it could prove to be a fatal one in the long run.

Monday, October 31, 2016

Business Plan Development - Week 1

The first of the business plan “gurus” I’ve selected is a man by the name of Tim Berry. Having had an early career as a journalist, Berry eventually took to the world of business. He’s taught business at the University of Oregon, and has several successful business ventures under his belt. He founded Palo Alto Software and co-founded Borland International, just to name a couple of his experiences.

Tim has many key components to consider, when it comes to his recommendations for a business plan. He suggests they would be driven by the mission. They need to introduce a problem and propose a solution, as to make the business in question seem like a necessary one, the saturation of the marketplace in most things. There needs to be a consideration for strategy and tactics. In other words, the plan must be focused. And finally he prefers seeing the numbers and sales forecasts up front.

His website and blog have volumes worth of helpful information for the budding entrepreneur, no doubt helped by his years worth of experience. There isn’t nearly enough room (or time) to cover every detail, but one could learn a great deal from browsing either.

The second of my business plan experts is Akira Hirai, founder and CEO of Cayenne Consulting, which is essentially an entire service, dedicated to helping get businesses started. Akira has an extensive history as an entrepreneur. He started two internet companies in Silicon Valley prior to founding this service, and has had a number of management and similar positions throughout the years. He’s a regular guest speaker on business plans, finance, and more at the Phoenix chapter of the Ewing Marion Kauffman Foundation’s FastTrac entrepreneur training program, among others.

On the Cayenne Consulting blog, Akira reviews the essentials to a good business plan, albeit briefly. He notes that the business plan must be user friendly, meaning simply and easy to understand. Much like Berry, Akira suggests that the business plan solves some form of problem. It must include market analysis, goals and milestones, a compelling summary, and realistic expectations of financials and competitors.


Of the details mentioned here, I can say that I definitely intend to really focus on being realistic about the financials, because that is the most prominent force hanging over my own venture’s head. I would also take notes from Berry’s end, however, by keeping to the mission. The mission is what defines the company, in many ways. If it doesn’t come across, then it’d be incredibly easy for the company to fall into being one that exists “just to make money,” which is never good.

Sunday, October 16, 2016

The YouTube Monopoly Coming To Its End? - MPD Professional Blog

In this day and age, if someone wants the answer to something and no one around knows the answer outright, they’re often told to “Google it.” Google is a website. It’s a search engine. It is a “tangible” thing, and a brand. However, its dominance has secured it such an ingrained spot in our society that it’s also become something else entirely – a verb. Despite that, however, Google doesn’t hold a monopoly as a search engine. There’s Bing, Yahoo!, and a slew of others. Unfortunately, there is website out there that provides a very useful service, but is so dominant as to nearly possess that kind of monopoly – YouTube.

Obviously YouTube does have competitors. However, at this point bothering to call them competitors might as well be a punch-line. Perhaps the most well known of these competitors, Dailymotion, just can’t compete, given its technical limitations, mere 100 million monthly audience, and lacking many of YouTube’s more convenient features (freemake, 2013). Other services, such as Vimeo or Veoh, are at their most convenient if you have money or are designed more for studio content and content that has considerable production value (Taty, 2010).

The point is that YouTube’s competitors are so minor or so terribly specific in what they’re offering, that they’re not truly worth mention for anyone seeking to get into creating internet content professionally and is just starting out. For all intents and purposes, YouTube does have a monopoly. Perhaps the title of the site prevents it from taking on the same verb-status as Google, but it’s become so ingrained in the culture as to be viewed in a similar fashion. And that creates problems. Over the past few years, and in fact in recent months, YouTube has been running into problems revolving around copyright and fair use laws, censorship, and poor community practices like the infamous YouTube Heroes campaign. These are becoming major issues with movements starting like WTFU (Where’s The Fair Use), and YouTube personalities like Philip DeFranco talking about the YouTube Heroes campaign. DeFranco even had to deal with this potential censorship issue, himself, but did, of course, deal with the situation in a classy, levelheaded way. Unfortunately, as YouTube has a monopoly, there’s very little that many of these people can do to defend themselves against problems like this. Luckily, there may be something new on the horizon.

What began primarily as a video game streaming website, Twitch has become something of a major force in entertainment. In fact, in 2014, Amazon bought it in a billion dollar deal. Its audience continues to grow exponentially, as well. As of that deal, it had an audience of roughly 55 million unique viewers per month (Wingfield, 2014). That’s over half of the 100 million total monthly audience it’d been pulling one year prior, in 2013 (freemake, 2013). That number, meanwhile, continues to grow. New features have been added to the site, including the ability to upload pre-recorded videos. The interface is likewise simple, many of its features are shared by YouTube, and many people do make a living on it, as many do with YouTube.  The only thing holding it back now is that monetization is restricted to Twitch partners. However, that’s hardly a true deterrent. If one can build the audience with Twitch, which is becoming more and more possible, with modern resources and a significant amount of hustle, they could go far.


Twitch is a considerable rising competitor for content creators to be aware of, and not just gamers. Many artists stream with it as well. Musicians hold streams, and some people who are actual “YouTubers” actually do prefer using Twitch’s streaming service over YouTube’s own. It could soon prove another majorly viable medium for creators to publish their work and really build a sense of community, while making a living in very much the same way many have with YouTube. The YouTube monopoly may just be coming to its end.




References

7 Free Video Sharing Sites to Watch & Upload Videos. (2013). In FreeMake. Retrieved October 16, 2016, from http://www.freemake.com/blog/top-7-free-video-sharing-sites/

Taty, . (2010, February 5). 12 Video Sites That Are Better Than YouTube. In Make Use Of. Retrieved from http://www.makeuseof.com/tag/top-12-sites-watch-videos-youtube/

Wingfield, N. (2014, August 25). What’s Twitch? Gamers Know, and Amazon Is Spending $1 Billion on It. In New York Times. Retrieved from http://www.nytimes.com/2014/08/26/technology/amazon-nears-a-deal-for-twitch.html?_r=0

Sunday, July 17, 2016

Negotiations & Deal-Making - Kevin Feige

It’s no secret that I’m a fan of comic books and comic book culture. Obviously the last decade has seen a massive renaissance of comics in popular media, with the rise of comic book movie adaptations. While we can credit such successes as Batman Begins and the Sam Raimi Spider-Man films for a good amount of the interest in that field, much of the credit in recent years is due to the coveted Marvel Cinematic Universe, which began with 2007’s hit, IronMan, starring Robert Downey Jr.

The Marvel Cinematic Universe is a projected of Marvel Studios, and spearheaded by Marvel Studios President, Kevin Feige, the subject of today’s article. Feige has been playing a prominent role in the Marvel film franchises since 2000, starting as an associate producer  on the X-Men franchise, and eventually becoming president of Marvel Studios in 2007, just before the Disney buyout in 2009 (Business Wire, 2007). He’s been a producer on nearly every Marvel film since he began, with the exclusion of Blade, Ghost Rider,  and any of the X-Men franchise after the third film.

Many fans credit the success of the Marvel Cinematic Universe to Mr. Feige, claiming that he understands that pleasing fans and making money don’t have to be mutually exclusive (Leonard, 2014). Many of the decisions made regarding the Marvel Cinematic Universe go through him in some fashion. He’s often credited with the idea to bring in lesser known heroes, such as the Guardians of the Galaxy, and “mediocre” heroes like Ant-Man, turning them into commercial successes.

Personally, there are many questions I’d love to ask the man, and quite a few things I’d like to discuss with him. Not the least of which is who proposed the Disney acquisition, and what his initial reaction was at the time, given that he’d scarcely been in the president’s chair for two years. Mr. Feige is, of course, a businessman first and foremost, so I’d be interested in hearing what his perspective on the situation was, considering that I’m more on the creative side.

I’d also like to know more about how Marvel Entertainment dealt with having its various properties scattered across different studios, prior to Disney swooping in to save the day. I’d like to know what kind of negotiations went on between the studios and Marvel, if any, on the creative side of things, to determine the direction of the films produced prior to IronMan.

However, the subject I’m most interested in knowing would be based on something a bit more recent. This summer Captain America: Civil War premiered in theaters worldwide, introducing a brand new take on Spider-Man to the world. However, this was obviously helmed by Marvel, rather than Sony. Meanwhile, Sony still possessed the rights to the character, as it’d been barely any time between this movie, and Sony’s own Amazing Spider-Man 2. Thus there wasn’t enough time for the rights to revert to Marvel. No, this was the product of some form of agreement between Marvel and Sony, and I would love to know what was worked out between them to make Spider-Man’s appearance in Captain America: Civil War a reality.

Kevin Feige is something of a rock star, nowadays, thanks to the major success of this franchise. I’d relish any opportunity to pick his brain, and learn more about his successes and understanding of the industry.